Humor - Marine Corps Wisdom
Basic Laws of Combat
- You are not superman.
- Suppressive fires -- won't.
- If it's stupid but works, it isn't stupid.
- Don't look conspicuous -- it draws fire.
- When in doubt, empty the magazine.
- Never share a fighting hole with anyone braver than you are.
- Never forget your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.
- No plan survives the first contact intact.
- All five second grenade fuses will burn down in three seconds.
- Try to look unimportant, because the bad guys may be low on ammo.
- If you are forward of your position, the artillery will fall short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right-of-way.
- No combat ready unit has ever passed inspection.
- If the enemy is in range, so are you.
- Beer math: 37 men times 2 beers each equals 49 cases.
- Body count math: 3 bad guys plus 1 probable plus 2 pigs = 37 enemy killed in action.
- Friendly fire - isn't.
- Things that must be together to work usually can't be shipped together.
- Radios will fail as soon as you need fire support desperately.
- Anything you do can get you shot -- including doing nothing.
- If you make it too tough for the enemy to get in you can't get out.
- Tracers work BOTH ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- If you take more than your fair share of objectives, you will have more than your fair share to take.
- When both sides are convinced they are about to lose, they're both right.
- Professional soldiers are predictable, but the world is full of amateurs.
- Any significant military action will occur at the junction of two or more map sheets.
- When the pin is pulled, Mr. Grenade is not our friend.
- Don't draw fire; it irritates the people around you.
- Never tell the Platoon Sergeant you have nothing to do.
Phases of a Military Operation
dates to post Vietnam and reflects the cynicism of that era when
career Marines were wearing T-shirts with "Second Place - SE Asia War
Games" -web bos'n)
- Search for the guilty.
- Punishment of the innocent.
- Praise and honor for the non participant.
and USN Rules of Engagement
- Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
- Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
- Only hits count. The only thing worse than a miss is a slow miss.
- If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
- Move away from your attacker. Distance is your friend. [Lateral and diagonal movement are preferred.]
- If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
- Ten years from now, no one will remember the details of caliber, stance, or tactics. They will only remember who lived.
- If you are not shooting, you should be communicating, reloading, and running.
- Accuracy is relative. [Most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.]
- Use a weapon that works every time. [All skill is in vain when an angel pisses in the flintlock of your musket.]
- Someday someone may kill you with your own weapon, but they should have to beat you to death with it because it is empty.
- Always cheat; always win. If you walk away, it was a fair fight. The only unfair fight is the one you lose.
- Always have a plan.
- Have a back-up plan, because the first one won't work.
- Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
- Flank your adversary when possible. Protect yours.
- Don't drop your guard.
- Always tactical load and threat scan 360 degrees.
- Watch their hands. Hands kill. [In God we trust. Everyone else, keep your hands where I can see them].
- Decide to be aggressive ENOUGH, quickly ENOUGH.
- The faster you finish the fight, the less shot you will get.
- Be polite. Be professional. But have a plan to kill everyone you meet.
- . Be courteous to everyone, friendly to no one.
- Your best option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.
- Adopt an aggressive offshore posture.
- Drink coffee.
- Send in the Marines.
(Tnx to Ed Poplin &
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